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Real-time 3D Animation Software

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iClone is the fastest real-time 3D animation software in the industry, helping you easily produce professional animations for films, previz, animation, video games, content development, education and art. Integrated with the latest real-time technologies, iClone 7 simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning your vision into a reality.

Perception Neuron Mocap Plug-in

The iClone Mocap Live for Perception Neuron solution offers a real-time Character Animation Platform for game engines or 3D applications using a pipeline that can be easily integrated into any studio workflow for filmmakers or indie creators.

Reallusion’s partnership with Faceware enables iClone 7 to achieve real-time facial motion capture and recording. This will empower indies and studios of all levels, giving them access to facial motion capture tools that are fast, accurate and markerless–all from a PC webcam.

3DXchange7

With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow.

Kinect Mocap Plug-in

The Kinect Xbox 360, Kinect for Windows, and Kinect Xbox One, plug-ins were quickly put to use in tens of thousands of indie game studios, corporate training departments and animation studios all around the world.

Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lip-sync animation from audio, accomplish 3D parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content.

Character Creator 3 works with one of the world’s most interoperable and user friendly content creation pipeline. Besides its stunning look, the new quad-based CC3 character also bridges the ZBrush production pipeline and makes subdivision rendering possible. With auto-skin and skin weight tools, asset developers can easily turn OBJs into clothes without the assistance of 3rd party software. The inclusion of pose and expression tools along with atmospheric environment libraries and the photorealism of Iray, makes CC3 the all-in-one dream tool.

Houdini 18

FULLY PROCEDURAL

Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues.

ZBrush 2020 empowers artists with greater sculpting flexibility via powerful additions to the award winning brush system. We have expanded the library of sculpting brushes with the new XTractor, HistoryRecall and DecoCurve brushes. In addition, you can now constrain your brush strokes to only forward gestures with the new No Back&Forth modifier.

Beyond the new brushes we’ve expanded the capabilities of the MorphUV feature, which makes it possible to view the unwrapped UV layout of a model within ZBrush. Sculpt & Paint in Morph UV allows you to sculpt and paint on the 2D unwrap of a model, applying all updates to the 3D model.