



- Use CC3 Quad character base for fast ZBrush character design.
- Approximate character shape by using morph sliders.
- Apply aesthetic poses from the CC3 pose library.
- Manually define custom poses using Human IK via Pose Editor.
- GoZ to Subdivide and further Sculpt model in ZBrush.

- ZBrush sculptures become fully-rigged animatable characters once brought into CC3.
- Animate on-the-fly with iClone Motion Libraries, Facial Lip-sync, and Soft-cloth Physics.
- Capture Face, Body, and Hand Motions with Popular Mocap Hardware using iClone Motion LIVE.

- Gamify your ZBrush characters in CC3 with the built-in InstaLOD technology that includes: Polygon Reduction, Remesher, UV Merger, and LOD generator.
- Easy to export and auto convert characters to major game engines such as Unity and Unreal.
- True-to-life body and facial animations can be brought into any 3D game.

- Render professional photo-quality visuals with interactive Iray Render.
- Multiple material select, and one-time adjustment using the default ‘PBR to Iray’ Super Shader.
- Access to a library of character poses, stage props, and Iray light templates for instant professional renders.