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Integrated with the latest real-time technologies, iClone7 simplifies the world of 3D Animation in a user-friendly production environment that blends character creation, animation, scene design and cinematic storytelling. The GPU powered renderer gives unparalleled production speed and artistic visual quality. The iClone Animation Pipeline seamlessly connects industry-standard 3D tools and game-engines for interactive applications, film and virtual production. iClone has been widely used by indie filmmakers, pro studio crews, previs team, as well as writers, directors, animators, advertisers or anyone that wishes to quickly turn their vision into a reality.

Character Generation

Elaborate character design tools with a workflow that capitalizes on speed and quality combined with animation-ready rigging to immediately enliven character creations with motion, facial animation, and lip-sync. Generate unlimited character styles with high-detail visual quality via face and body morphs, PBR dynamic materials, and layers of fashion.


Custom Character Import

By utilizing 3DXchange’s built-in characterization panel and preset character profiles, you can easily import in any biped character from software like Daz, Maya, 3DS Max, Mixamo, and others via FBX format. Not only will the newly converted characters work flawlessly with thousands of iClone motion files, but you can also take advantage of iClone’s powerful motion tools such as body puppeteering, MixMoves, and motion capture, in addition to facial animation tools like automatic lip-sync and face puppeteering.

Professional Animation

Powerful animation features get scenes moving and give you the ultimate creative control. Dynamic prop animations utilize industry-leading PhysX for natural rigid body dynamics and soft cloth simulation. Morphs and blend shapes expand your options for animating both characters and props, while a new and long-awaited Curve Editor now allows you to fine-tune motions for dynamic and exaggerated motions.


New! Morph Animation

Achieve dynamic and organic animation performance with a series of morphs added to props or skin-bone characters. This is a simple technique that adds incredible performance enhancing animation options which can be keyed and controlled inside iClone 7. The Morph Manager edits morph groups from a hierarchical model, and you can import OBJ morphs from 3D modeling or sculpting tools. Link selected morphs to adjust them individually using the iClone 7 Morph Manage interface. All imported blend shapes are available in the timeline with individual morph tracks. You can set keys and tweak values for each morph track in order to achieve ideal organic movement between morphs.


  • Character Morph Animation: Body morphs can be applied to exaggerate a 3D character’s secondary actions.
  • Prop Morph Animation: 3D props with several morph alternatives can turn a simple shape into a lively actor.

Physics Simulation


Soft cloth effects can be used for hanging, swaying, or twirling objects in your scene. Use the gray map to determine which part of the cloth is controlled by cloth physics, which part is free, or which part is governed by skin-bone control. Wind control is also included to imbue your cloth with energetic flying behavior without laborious key-framing. By combining this technology with the body collision system, your animated character will look stunning with flowing hair and robes devoid of unwanted mesh penetration.

For rigid body physics, there is now a Visual Constraint system which makes it much easier to design sophisticated mechanical systems, making it easy to manage the relationship between components. In addition, you can also set rotational and directional forces to animate your designs using a more physics-based approach.

Animation Constraints

This limits any 3D objects to only move along a defined animation path. Use look-at constraints to keep your character or prop constantly facing a specific target while in motion, or use Link and Unlink to have your actor hold a ball and then throw it away.


Curve Editor 

Finally what you’ve all been waiting for! The Curve Editor allows you to adapt all the skills of classic animation training to your iClone animations. Select a section of motion keys from the timeline and start applying curves to achieve the best animation performance. Exercise full control over time and space adjustments in your animations, create smooth and linear bouncing cameras, perform arc rotation for cartoon animation, and achieve the perfect ease-in and out behavior!



Active Directing with Camera, Light and Props

Command and control the production with real multi-camera system, cinematic timeline editing, complete lighting and scene set up.

Create interiors or outdoor natural environments by combining props or elements of terrain, sky, water, grass, and trees. Control moving clouds and day-to-night illumination with the interactive Sky Tool. Generate foliage and natural landscapes with SpeedTree visually detailed plants and trees enhanced with seamless LOD and wind control.
Light any interior or exterior scene with a comprehensive drag-and-drop lighting system featuring intuitive modify controls, shadows and presets. There are custom tools for spotlights, point lights, and directional lighting as well. Finally, combine HDR and bloom effects with IBL, or light the scene with Global Illumination.
Produce professional shots using industry-standard cameras like Alexa, Red, Canon and more! Use iClone 7 for all your production requirements including previz, techviz, and take advantage of the new 1:1 seamless camera pipeline compatibility with the ability to import or export cameras via FBX.

Cinematic Real-time Rendering

Encompassing artistic real-time 3D visuals including PBR, IBL and global illumination to achieve ultimate quality for speedy production. Intensify scene quality with PBR (Physically-based Rendering) dynamic material content and VXGI Global Illumination that turns a normal 3D scene into a photo-realistic world with Image-based Lighting. Capture and bake 360 degree HDR IBL maps right on the spot from your very own 3D scenes and use them to light the entire stage.

NEW! Physically-based Rendering (PBR)

iClone 7 introduces PBR as the new real-time renderer for iClone users. Not only does it deliver amazingly realistic visuals, but it also serves as the new material content standard that helps to maintain a consistent look between iClone 7, 3D game engines, and popular PBR design applications like Substance Painter.

NEW! Global Illumination (GI)

Utilizing NVIDIA’s leading real-time VXGI (Voxel Cone Tracing technology), iClone 7 greatly enhances visual realism by integrating secondary light reflections over diffuse and specular surfaces. Users can quickly and easily level-up their existing projects to achieve superbly fine video renders in a fraction of the time, even when using slower GPU systems. Once you start using Global Illumination, you will wonder how you ever did without it!

Experience a whole new feeling with the same content! Check out the projects below and notice that even though they use simple lighting inside a Cornell Box, they already achieve a high level of realism due to indirect illumination.


Emissive Materials & Particles as Light Sources

Emissive materials are the secret elixir of professional lighting. While they previously could only be achieved through an offline renderer, iClone 7 destroys that barrier by allowing you to use glow maps, particles, dynamic images and video as light sources… all in real-time! You have to see it to believe it!

Visual Effects (VFX)

The Toon Shader helps you easily give a 2D cartoon look to 3D graphics by using cell shading. With Post FX, you can render and create key-able visual effects like color toning, lens blur, sketch, or black & white. Build enhanced and unique atmospheres with advanced lighting effects such as HDR, IBL, and AO. Produce amazing real-time particle effects with preset libraries and emitter controls for smoke, fire, and explosions.

NEW! Custom Shader Technologies

In order to harness the ever-increasing visual potential of rapidly growing real-time GPU technologies, the iClone team has re-engineered iClone 7’s render core, aiming to make it compatible with industry-standard shader languages. By utilizing this new Custom Shader architecture, iClone 7 has enriched its rendering capabilities with LUT color grading, shadow matte to turn any mesh to a shadow capture for professional compositing, and HBAO+ for increased sharpness and more precise AO range control.